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Sounds
You can upload music and sound effects to a game. Each sound becomes a member of the GameSound
enum exported from "boardweaver", beside GameImage.
Quick answers
| Question | Answer |
|---|---|
| What formats can I upload? | MP3, WAV, OGG and M4A. Detected from the bytes; renaming a file does not help. |
| Max size? | 10 MB per file. |
| Which plan can upload sounds? | Designer or Professional. |
| Where do I upload? | Upload sounds in the studio's Sounds view. |
| Do sounds count against the 1024 KB bundle? | No. They are stored as files, not bundled. |
Uploading
| Formats | MP3, WAV, OGG or M4A, read from the bytes. The file is stored unchanged. |
| Size | 10 MB per file. |
| Key | UpperCamelCase ASCII alphanumerics: ^[A-Z][A-Za-z0-9]*$. The key becomes a GameSound member. |
| State | An upload is a pending worktree change. Committing makes it permanent. |
| Plan | Uploading needs the Designer or Professional plan. |
Sounds live at /sounds/<Key>. Rename or delete a sound from the Sounds view, and update every
GameSound.<Key> reference. A sound and an image may share a key: they are different enums.