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Sounds

You can upload music and sound effects to a game. Each sound becomes a member of the GameSound enum exported from "boardweaver", beside GameImage.

Quick answers

Question Answer
What formats can I upload? MP3, WAV, OGG and M4A. Detected from the bytes; renaming a file does not help.
Max size? 10 MB per file.
Which plan can upload sounds? Designer or Professional.
Where do I upload? Upload sounds in the studio's Sounds view.
Do sounds count against the 1024 KB bundle? No. They are stored as files, not bundled.

Uploading

Formats MP3, WAV, OGG or M4A, read from the bytes. The file is stored unchanged.
Size 10 MB per file.
Key UpperCamelCase ASCII alphanumerics: ^[A-Z][A-Za-z0-9]*$. The key becomes a GameSound member.
State An upload is a pending worktree change. Committing makes it permanent.
Plan Uploading needs the Designer or Professional plan.

Sounds live at /sounds/<Key>. Rename or delete a sound from the Sounds view, and update every GameSound.<Key> reference. A sound and an image may share a key: they are different enums.